![]() ![]() It's amusing that you can grind upgrades in this game, though it might be challenging with the storm seemingly constantly on your heels. Get enough flaps in one area, and you can even sequence-break the plateaus, according to Nava. These reward you with more crystals that go towards your eagle companion, eventually boosting its flap charges. Scattered around are key objectives for progression-the gems and towers that let you cleanse the god-animals-but also a number of optional puzzles and challenges. It's bigger than Abzu, and separated into different areas by plateaus. With all this movement, it makes sense that the world of The Pathless is fairly large. The trigger will rumble for bow-shot timings, which sounds like it lets you sink into the rhythm that much more. A silky-smooth 60 frames per second option is an obvious benefit-one that's especially great for a motion-centric game like The Pathless-but Giant Squid is also making use of the DualSense's haptics. But as a PlayStation 5 launch title, it'll also have some neat features specifically for that console. The Pathless is also coming to PlayStation 4, PC, and the Apple Arcade. "All the puzzles that incorporate it, and all the more advanced moves that you can do by chaining them and jumping them, it really was all based on that idea of, let's make it so that you can move fast through this space in an interesting way, moment to moment." There's plenty to find just off the critical path. "A lot of the design of the game fell out from that," Nava says. The timing mechanics, Nava says, were invented to keep that sense of fluid motion. Throughout the course of the game you can acquire more uses of its "flap," to thrust yourself higher into the air while gliding. Even your eagle companion assists, as it allows you to grab its talons to hang-glide. Slow the world to a crawl, as you carefully draw your reticle over your target and release.īut what if your goal is to keep moving? The Pathless is about motion. Many, like The Legend of Zelda: Breath of the Wild, put you into a slo-mo effect, to give you time to line up a shot. The concept started, as Nava tells it, as a way to get around how most games handle moving and aiming. It also just feels good, and over time, a cadence starts to solidify: zipping along the plains, carefully timing shots out to keep your boost from running out, feels good. Shooting the floating crystals around the island is key to keeping your boost meter filled, which is crucial for staying one step ahead of the cursed beast's storm and on the trail of more gems. Yes, there are deer, and yes, they can be your friends. You can also risk an early shot at the halfway mark, something Nava refers to as a "skill shot," but if you don't time it right you'll still miss. ![]() Pulling down on the trigger puts an indicator over your target let go before it fills up, and you'll miss. Trees and other objects can still get in the way, and there's also a timing component, the most critical part of The Pathless' rhythmic movement. You auto-lock onto targets, but that doesn't mean you'll automatically make every shot. "That was something that we really loved and we wanted to carry over, and we realized was kind of a defining feature of what makes a Giant Squid game one of ours." "In Abzu, you would swim and you could flip and do all these kinds of motions," Nava says. Director Matt Nava says it's about continuing what it started with Abzu's similarly fluid movement. It might seem like a boiled-down way to approach archery, but the goal seems to be emphasizing the speed and skill of the archer in question. Shooting an arrow in The Pathless is as simple as depressing and releasing a trigger. By collecting special gems and bringing them to landmarks, you can eventually blast them with light and, subsequently, arrows, to bring them back. The local spiritual animal beings, essentially gods of nature that could have stepped right out of Princess Mononoke, have been taken by a dark force. Your wandering archer seeks to cleanse the corruption of an island with the help of a mysterious otherworldly voice and your friendly eagle companion. The Pathless is an upcoming game from Giant Squid, the studio behind the underwater exploration game Abzu. ![]()
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